Nvidia GeForce RTX 2080 Ti hands on review

Nvidia GeForce RTX 2080 Ti hands on review

Nvidia GeForce RTX 2080 Ti hands on review

PC gaming has always been costly, but packing one of these into your build is likely only to be for those prepared to invest heavily in their machine. This applies across the three GeForce RTX 20 series cards that were announced today, including the RTX 2080 Ti, RTX 2080 and the RTX 2070. If you want to reserve a copy, you can now pre-order it on Amazon. A bridge link for the 2080 Ti or 2080 is $119 if you're lucky enough to be able to afford to of these bad boys.

With the FPS counter on in GFE we could see the game batting between 33fps and 48fps as standard throughout our playthrough and that highlights just how intensive real-time ray tracing can be on the new GeForce hardware. Nvidia revealed three cards at their briefing last night, of which the prices range between $499 and a staggering $999. There is no estimated date for the launch of the GTX 2070. But the Founders Edition of the cards are not really as cheap. To refresh you, for comparison sake, the GeForce RTX 2080 Ti is said to employ a Turing GPU with 4352 CUDA cores plus 11GB GDDR6 memory on a 352-bit bus.

In terms of output, Nvidia has equipped each card with DisplayPort 1.4, HDMI 2 and a USB Type-C VirtualLink port so you can plug VR headsets directly into the card so both USB and HDMI signals will travel along a single wire. You can find out more here.

The new RTX GPUs from Nvidia are the first consumer grade GPUs to come with the company's newest Turing architecture.

With this comprehensive lineup for next generation graphics cards, we are confident that there will be a suitable model for every gamer looking for the next level of performance. "Everything just works because ray tracing just works".

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The 2080 offers ray tracing at 8 GigaRays per second, while the 2080 Ti offers ray tracing at 10 GigaRays per second, along with 78 trillion RTX ops.

Still, ray tracing has always been something of a holy grail for games graphics - it was previously confined to high-end CGI setups.

You can check out all the video below, alongside a trailer dedicated to Battlefield V showing pretty much the same things but in a much more condensed way. For starters the high-bandwidth connector Nvidia has used for years for multi-card setups has been replaced by NV Link, which promises 50 times the transfer bandwidth of previous technologies. You don't notice how games like proper reflections until you see yourself reflected in the window you're running past, or even catch sight of an approaching enemy.

And they looks to be ready to deliver the goods as a series of upcoming games, such as Battlefield V and Shadow of the Tomb Raider, were shown off making use of real-time ray-tracing, which not only makes the games' graphics look a whole lot more realistic but also picks out of a hell of a lot more detail than when no ray-tracing is applied.

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